4 Compagnies With Successful Gamification Strategies
April 20th, 2012 Natalie CoureyI was lucky enough to be at the RDV Web in Montreal last week and listen to many different presentations about the upcoming trends in the Web and Social Media industry. One of the most interesting subjects that was discussed by Issam Heddad from TP1, a Montreal web agency, was “gamification”. Is this word is completely foreign to you? In short, gamification is the use of game-like thinking and game mechanics like reaching objectives, scoring points and winning prizes to enhance non-game contexts.
This type of approach has been around for a long time now, but it is truly becoming the way of the future. Mark Pincus, founder and chief executive of Zynga, (Farmville, Draw Something or Words with Friends mean anything to you? Yeah, that guy!), said: “Game mechanics will be the most valuable skill in the new economy. And if that’s not proof enough, Gartner, a tech research firm, predicted that soon “a gamified service for consumer-good marketing and customer retention will become as important as Facebook, eBay or Amazon.”

Here are some great examples of different companies or applications using Gamification techniques to create engagement and retention.
- Project Chromaroma – London Metro
According to their website, Chromaroma takes your travel data and makes it into a game where every journey counts in a competition for the city. By using this type of game, the London Metro (also known as The Tube) expects people to use their transport services more often and increase their travel time to win and score points!
This Vimeo video perfectly illustrates the project.
Chromaroma from Mudlark on Vimeo.
2. AttendeeBee
AttendeeBee is a gamification application for conference goers. Attendees who use this application can check-in to their location, tweet about it, schedule the conferences they want to attend and rate sessions while accumulating points. The attendee with the most points can win prizes, like an Xbox-Kinect. When this application was launched at CloudFest Denver, attendees’ scores were published in real time on a large monitor including a player leaderboard.
Here is a screen shot of the application.

3. SlimKicker
Need a great body for bikini or trunk season? Need a little kick in the “derrière”? Well SlimKicker will do just that, it turns your diet/fitness and weight loss goals into a winnable game; hence you kick yourself to make sure you win! You start by tracking your diet and fitness and get points when you eat healthy foods. SlimKicker starts off with easy challenges and as you progress the challenges become more difficult. The goal is to help people build long-term habits.
Here is a screenshot of the online application that grants you points for challenges you accomplish.

4. Nickelodeon
Nickelodeon is a TV network targeted to teens. In Nov 2011, the HALO awards (Helping and Leading Others) aired on Nickelodeon. They wanted to create a marketing campaign to drive teens to engage with HALO content on TeenNick.com. They hired BigDoor, a gamified loyalty platform that powers social engagement through the use of game mechanics, to build a tool for them. This tool allowed teens to go on HALO quests to learn about the awards. As the users went through the quests, they earned points for accomplishing goals. With these points, they earned a $5 Donor’s Choose card which allowed them to make a donation to a public school on DonorsChoose.org. As a result, 3000 cards were redeemed and $15,000 was donated. The website performed very well and teens engaged more with the website, performing 13 times as many actions then usually.
Here is a screenshot of the online application.

These 4 examples prove that with a game, user retention is much higher. People enjoy being entertained. The rise of gamification shows that individuals enjoy the extra motivation or challenge. We are all becoming gamers in some way or another, and businesses are starting to capitalize on this emerging trend. We have become more demanding when it comes to interacting on a website, and this is what gamification does, it brings an element of fun into something that typically isn’t. Don’t we all want to be winners?












